![]() ![]() If you start to run out of an item, or if someone is injured, or if someone is about to have a mental break down, the game warns you about that too. You aren’t handheld through everything at this point, but it does provide hints and information to help guide you in the right direction For example, when you start a new colony, the game does its best to tell you what you’re going to need to survive, you know, things like a way to process food, a shelter, and power. It has a tutorial and notification system, and it really helps you keep track of what to do and what’s going on. The UI is fully functional and very user-friendly with a plentiful amount of tooltips. Let me explain a bit about why I feel RimWorld feels so polished. I’d like to see some more sci-fi elements as well. I do hope that in addition to the new art style and music, some of the Kickstarter money goes towards adding more content prior to release. I spent about 10 hours with it, and I think I’ve seen about all it has to offer at this point. Overall the game plays very smoothly and in my opinion mainly just needs more content at this point. I also encountered a few bugs and some performance issues at times (low frame rate at one point). There is an overall lack of depth, lack of building selections, lack of event variety, etc. Don’t get me wrong, it is most certainly not a finished game at this point. I’m pleased to say that RimWorld, even in this pre-alpha stage, is a pretty well polished game. When we talk about Kickstarter games, especially those with a still ongoing campaign, we are generally talking about very rough games. Since then, I’ve gotten some hands on time with an early pre-alpha build. ![]() It’s been just over a week since we announced a Kickstarter for the sci-fi colony simulation game, RimWorld.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |